![]() ![]() "Played out": It's a little overused, it seems to be the only way used to describe a depleted mine in both games. I have never encountered it as a synonym to "luckily" or "fortunately" before I played QW. "Happily": It's overused, and mostly used in a weird way. In QW1, my only complaint with the writing was the overuse of the word "Happily", in QW2 there were a few more things that bothered me. Why do they have to have their turn for the spirit to be expelled? Possessed Havenites in Spiral Mine: If they are slowed or you are hasted it is very easy to kill them before they get to act. Terrified mercenaries in Mistglen: I saved them from rootlings but I didn't follow them as they slowly made their way to the stairs. QW2 introduces side-quests with secondary objectives, sometimes it is unclear how to perform the secondary objective, which is in contrast to QW1 where there is very little ambiguity in the game mechanics. ![]() These are just my own thoughts and I'm just putting them out there in case the developer is interested in reading them. While playing QW2 I had a lot more grievances than the handful I encountered playing QW1, so I started writing them down as I played and ended up with a small list by the end of my playthrough. ![]()
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